i feel as it the cap walls at either end and roof structure should both have a more muted geometry. the rails provided by the wall geometries will create a dynamic roof in of themselves. in the previous iteration, an entire wall was glass. now, i am more unsure of how to approach fenestration and glazing. maybe either as a discrete field pattern, or a voids punching through the exterior skin. if the exterior skin's outer layer was translucent with a plenum, then the form would have a cohesive appearance until the user turn on a light on the interior. That light could filter through the skin and reveal the location of the interior glazing.
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